How would you implement realtime / websockets in RedwoodJS?

Hey Ryan, you’re correct that we have not worked out any serverless-native solutions for WebSockets. To bang my own drum for a second, Cloudflare Workers recently added support for WebSockets which would be a nice add-on to the benefits we already would get from running RedwoodJS on Cloudflare’s edge network with Workers. This is still in the early research stage unless anyone with more Workers experience wants to run with it.

Until that is worked out you’ll either want to go the self-hosted route, which we’re also working on making a lot easier by containerizing Redwood, or check out the Supabase solutions already mentioned. Render may also have some WebSockets ability but you’d have to ask someone with more Render experience than me.